WEST OF TIME 

Pitch of the game : 

West of time is a 2D Semi-systemic Puzzle game where your goal is to indirectly kill everyone in the level by freezing the time and move objects in the room. You can still rewind to try different outcomes.

"Freeze, Move objects, Watch them die, Rewind, Repeat" 

Experience of the project :

 

Problems : 

- Difficulty of the puzzle was too hard

- the Flowchart was too large : can easily "get lost" in the file 

Solutions : 

- Remade the level to be more easier 

Experience learned :  

- Learned to communicate better with the team

- Learned to make more clear Flowcharts

PLAYTHROUGHT

Visuals - Documents of the project

FLOWCHART LEVEL DESIGN SALOON

We controlled the systemic of our games by making a flowchart that helps us to control all the events possible. 

 

CREATIVE BRIEF

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