WEST OF TIME 

Experience of the project :

 

Problems : 

- Difficulty of the puzzle was too hard

- the Flowchart was too large : can easily "get lost" in the file 

Solutions : 

- Remade the level to be more easier 

Experience learned :  

- Learned to communicate better with the team

- Learned to make more clear Flowcharts

Visuals - Documents of the project

FLOWCHART LEVEL DESIGN SALOON

We controlled the systemic of our games by making a flowchart that helps us to control all the events possible. 

 

CREATIVE BRIEF

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